When the goblin's away…

January 22, 2010

Rise of the Leet King

Filed under: Uncategorized — Tags: — Zaeni @ 8:30 am

From Tobold’s blog on ‘hard’, my random rant on ‘hardness’

http://tobolds.blogspot.com/2010/01/rise-of-leet-king.html

www.mmocrunch.com/2010/01/14/risk/

Read some articles by several notable bloggers on the risk(or lack of) in MMOs, and the corresponding level of challenge.

cmagoun on mmocrunch suggests having the player lose a piece of equipment as the consequence of failing the encounter, but what i feel is an omission in the argument is that risk is not just about the consequences of actions, it’s also about probability of said action occurring. Something is risky if it has a small chance of success. This is why it seems that the challenge in pve encounters decay over time; even if you have read the guides, seen the how-tos, riding a bicycle for the first time is still challenging due to experiencing somethig new for the first time. The same thing can be said of your Type A instance run. But since instances seldom change, you will eventually know the ins and outs of the instance, and then the risk and corresponding challenge,  is gone.

Back on topic, what players really risk, in all mmos, be it Darkfall or Wow, is time. Time spent getting back lost xp, time spent corpse running, time spent gathering materials to craft that Chair of sitting +1. All players ever lose in a failed risk assessment(be it a pvp gank, failed ambush, crafting flop (looking at you FFXi) or an ICC instance) is time. Given enough time, you can recover where you were previously and move on. Of course, the time at risk in Wow would be relatively less than the time in Darkfall for a similar encounter say world pvp, but to say nothing’s at risk would be false. The thing is, most people value their time differently, so what to you may be another corpse run, another player might feel that the corpse run’s the worst thing he’s had to experience all day(possibly because he’d rather be having fun rather than retrieve his corpse and waste his time)

In theme park games like Wow or Lotro, why not risk the eventual final reward instead of an existing item on a player character? So instead of having Ragnaros drop the Eye of Sulfaras, if you repeatedly wipe at the encounter, have Ragnaros drop the Obviously Fake and Battered Eye of Sulphur instead, and have the resulting crafted weapon to be less powerful than the true drop. True, the system is still based around time, however it encourages a group to perform well at the encounter instead of just trying continuously and hoping to get lucky. (obviously your number of attempts would be reset if you reset the dungeon and thus have to run the dungeon through again.) This should result in a less frustrating play session where you do not lose an item you’ve spent hours trying to get,  creating an artificial sense of time debt in order to ‘recover’, yet it is a sort of challenge for the players to do as well as they can.

But then we return to the problem of creating the unpredictability in an encounter. Why not have bosses that are generated based on the party ? One could imagine having a novelty boss that needs to be hit with a simple attack by a specific class(eg a judgement by a paladin, or a dot by a warlock, only if they are in your party) to end a specific phase to stop the phase from repeating.

I just don’t think that increasing the penalties in a game makes it more challenging. Or harder even.  It would make it more frustrating certainly, especially if you were in a pug.  To put it in another perspective, let’s take Team Fortress 2 as an example. What is at risk here if you keep dying over and over? It varies from person to person, some would say their ego, their total fun in the game ruined. But ultimately the penalty is much less than even Wow. No durability loss, no loss of items, just 15 seconds in vanilla tf2 before you respawn. But can a TF2 game be challenging? Can it be hard?

Yes.

You have a game here where different types of skills come into play. You have your twitch skill, necessary for fast moving objects. You have to utilise your sense of tactics, of anticipating ambushes and charges dependent on the map.  You have to exercise coordination and teamwork in order to take down opponents that are a rock to your scissors. And if you’re playing agains GOOD clan members, does it ever feel cheap? It does not to me, because whenever they gain an upper hand, it’s because they did one of the above better than I did, and it shows me how to improve.

I guess at the end of the day, what i feel is that harsh death penalties used to work. Whilst playing FFXI, gaining a level felt a huge achievement especially since when dying meant you lost experience, AND you can delevel when you die enough (probably explains why my Redmage is only level 35 ).  But to me, having seen what I risk most in any mmo of my choosing is time, and that my time’s no longer as ‘free’ as it once was, that to me, factors into what my ideal of a ‘hard’ good game is.

January 21, 2010

The argument for modified rolls

Filed under: Uncategorized — Tags: — Zaeni @ 7:12 pm

I guess everyone has had this experience before in a pug 5 man. You’ve tanked in an instance with 4 other decent players, and at the end of the instance a piece of the most wonderous tanking gear you’ve seen thus far, drops from the cold dead hands of the boss whose ire you’ve been on the receiving end of …

And then you see 2 of your pug roll need for it. Both of whom are the dps.

My suggestion is that Blizzard should implement a modified roll system in which if you in a Dungeon Finder party, your loot rolls should be modified by the role you play in it.

eg
Tanking stats: Stamina, Resilience, Defence. etc
DPS stats: Strength/Agility(class dependent), Critical strike chance, Attack Power etc

So if your item had +Stam +Agi +Critical Chance
and let x define the standard bonus to be added to rolls
the tank would have random roll+ x
whilst the dps would have dps random roll + 2x

the same reasoning could be applied to spellcasting and healer gear

on an offside, why can’t we have a healer that DOES NOT use mana?why not(and i’m just thinking aloud here) have a system that involves combining playing cards to heal and the limitation being that cards would be reshuffled when the deck’s all used?(shuffling would take time ofc) so that instead of having to conserve mana, you now have to time your shuffling between lulls in the attacks

January 19, 2010

A slightly different direction to 80

Filed under: Uncategorized — Tags: , — Zaeni @ 3:13 pm

I haven’t been able to log much recently, as I was preparing for a trip to the US(work related).  However, I have gotten tired of groups not checking to see if their healer(me) is behind them before pulling the next group of mobs, which usually results in me not fully utilising the refreshing drink i’m currently consuming and having to reach the inappropriately geared and overconfident tank before he’s pummelled to his doom by a horde of trash mobs.

So i’ve rolled a deathknight, and am actually finding the deathknight class mechanics interesting to play with. Instead of having a single limited resource that cannot be effectively regenerated unless you’ve specced deep into the prot tree, you have what typically amounts to a Settlers of Catan 2 level resource system, your runes are the resource cards of the Death, which are spent in different combinations to generate runic power (Victory points in Settlers of Catan)

From what I have read, the deathknight is supposedly able to tank or dps in all 3 talent trees, with tanking talents spread across all 3 talent trees. It is quite a change from the paladin talents, with Holy= healing tree, Prot=tanking tree,  and Retribution=DPS tree.

So would the deathknight be my new main? I’m not sure, but as long as i’m having fun with it playing solo or in groups (Tanking in hellfire ramparts is quite fun) I’ll be playing as Zaevi the DK.

http://eu.wowarmory.com/character-sheet.xml?r=Arathor&cn=Zaevi

January 16, 2010

Introduction and Professions

Filed under: Uncategorized — Ragebytes @ 2:11 am

Hi, I’m bad at introductions but here goes. In this project I play under the name Emancro, I’m a hunter and will be doing posts about hunter(mostly applied to BM) theorycrafting.

———————————————————————————————————————

Ok, now for the actual content of my first post: Profession benefits for hunters.

I base most of my calculations(=estimated guesses) on the values found in WHU’s “What is EAP and Does it Smell Funny?” as seen below

BM SV MM
Agility +1 1.69 2.75 2.05
AP +1 1 1 1
Crit +1 1 1.78 1.59
Hunter Hit +1 1.53 2.65 2.32
Pet Hit +1 1.17 0.58 0.55
Int +1 1.09 1.08 1.09
ArP Rating +1 1.56 1.42 1.4
Haste +1 0.78 0.84 0.83
Stamina +1 0 0.55 0
Mp5 0 0 0

=================================================================

Mining
Comment: Don’t take mining as stam is useless to hunters

Herbalism
Netherbloom pick buff (+50 random stat for 15min)
Comment: This is an extremely weak bonus

Skinning
Master of Anatomy (40 Critical Strike Rating)
Comment: This is a less than average bonus.

Blacksmithing
Bracer & Glove Sockets (64 AP/32Hit/32|16)
Comment: This is less than average bonus unless you really need the hit rating

Enchanting
Dual Ring Enchants (80 Attack Power)
Comment: This is average bonus

Inscription
Master’s Inscriptions (90 Attack Power & 5 Critical Strike Rating)
Comment: This is a better than average bonus (95 Calculated AP)

Leatherworking
Fur Linings (80 Attack Power)
Comment: This is average bonus

Alchemy
Mixology (80 Attack Power)
Mighty Alchemist’s Stone (trinket, 100 Attack Power & 50 Critical Strike Rating)
Comment: Mixology provides an average bonus and there is better trinkets available

Engineering(Author’s choice no.1)
Truesight Ice Blinders (14 Agi, 15 Int, 8 Crit and a yellow socket at the loss of 4 AP and a red socket) compared to Plunderer’s Helmet
Flexweave Underlay (+1 Agility)

Hyperspeed Accelerators (340 Haste for 12sec / 60sec) 64 calculated AP
or Hand-Mounted Pyro Rocket (~48 DPS at the loss of 44 AP)

Nitro Boosts (+12 Crit, -12Hit, and a speed boost)

Saronite Bombs (~22 DPS)
Comment: This is THE best profession, with about 405 calculated AP(12 less if you aint hit capped). The calculated AP might be alot higher.

Jewelcrafting
Emerald Boar (84 Attack Power & 2 sockets, pet summon(~22 DPS for 30sec / 5min ) at the loss of either Meteorite Whetstone or Sphere of Red Dragon’s Blood(has 55 hit you can’t spare)
3x Dragon’s Eyes (18(54) Hit, Crit or Agility)
Comment: On the Surface this is the second best profession with app. 240 calculated AP and a pet on use, but after subtracting the Meteorite Whetstone’s calculated 185 AP you’re left with 55 AP. Making Jewelcrafting a very weak profession.

EDIT: 108 Calculated AP from Gems, and 160 from the trinket(everything included) making this the second best profession, especially if you’re having trouble getting Meteorite Whetstone.

Tailoring
Swordguard Embroidery (400 AP for 15 / 45+[0;5] sec)
Comment: Runner up with ~120 AP

Edit: I forgot to subtract the 22(23 with engineering) Agility, making it a calculated 80 AP instead

=================================================================

Conclusion

The high rollers are 1st Engineering, 2nd Jewelcrafting and 3rd Incription.

Gathering professions have the weakest bonuses

Feel free to point out any mistakes I’ve made. Enjoy!

January 8, 2010

Totems and mystery gifts

Filed under: Uncategorized — Aelleth @ 5:09 pm

Hey guys ,
I haven’t had enough time to play lately (busy , busy) so my progress has slowed down a bit.
Right now, Aelleth is level 72 and I am questing in Dragonblight. Instance wait times are strangely ,
longer. Groups are even worse than the ones I’ve had so far. My main exp income has been
quests which give me about~20k each.

Anyway , here are some chat screens , enjoy them:

Level 71 , The Nexus.  I argue with a shaman…doing 480 dps.

Register at this suspicious website and you will receive “something” from “Blizz”:

Lag ain’t fun , we all know it. People shouting about it aren’t fun either.
Talented people do not miss such an opportunity to fire back on them:

Smart people can avoid lag using interesting new ways of connecting to Blizzard:

January 6, 2010

Not quite Northrend…

Filed under: Uncategorized — Tags: — Zaeni @ 3:58 pm

but some good snow in london makes me feel less guilty about staying indoors ^_^

January 2, 2010

Northrend Spree

Filed under: Uncategorized — Tags: , — Misaka @ 5:33 pm

My levelling adventure continues in Northrend, while I still have some free time left over the holidays. Currently I’m at level 73 and I’ve already finished most of the quests in Borean Tundra and about halfway done with Dragonblight.

Starting out in Borean Tundra might not be the best idea though – compared to Valiance Keep, Warsong Hold looks like it has been designed by some drunk and/or crazy developers, because I don’t believe any sane and sober person would design it that way. The place has about 5 levels, so turning in quests and finding trainers involves running around for a good few minutes just looking for them. There should also be a special award for making Horde start out with Scourge swarming around the fortress, while the Alliance can actually go somewhere, without being immediately assaulted by 3 mobs the very moment you step outside the city. Being level 68 at the time didn’t help at all.

Still, it’s much better than questing in Howling Fjord and helping the bloody undeads develop their blight plague to destroy everything with a pulse, something they’ve had brewing since the Tarren Mill quests (which I’ve skipped as well for the same reason). Unfortunately I still have to help them a bit in Dragonblight as a prelude to Wrathgate chain, but it’s only a few quests and they mostly involve killing the Scourge rather than some innocent villagers.

Once I finally levelled up a bit and got out to the next place, it was much better. Most of the Horde quests are similar to what I’ve done on my Alliance characters, so I didn’t have to spend too much time on them. And there are of course the neutral factions like Wyrmrest or Kirin Tor, which don’t change at all.

The instances on the other hand aren’t so good for levelling anymore. Sure, you get some quests for them, but there aren’t really that many of them, so they don’t give that much extra experience. I still do them anyway, just because the gear I get from quests is just awful for an Elemental shaman.

Unfortunately being a healer in the lower instances is not that easy – tanks that know the instances are pretty rare, and most of the time they continue their Outlandish manner of pissing me off, by running off to next pack without looking if I’m low on mana or not. I also had to buy Dual Spec already (actually I did it while I was still in Outland), because healing as Elemental was just spamming either Lesser Healing Wave or Chain Heal – not fun at all and sometimes even not enough if you also happen to have a crappy tank with you. There’s also less reasons to continue running the instances, as the first random dungeon awards you with 2 Emblems of Triumph, and the following ones only with gold and some experience, so I usually run the daily once a day (as you can use them to buy 500 reputation with Wyrmrest and other factions), and then only queue for the ones that still have some interesting loot.

December 31, 2009

Halfway there… and some PuGging tips

Filed under: Uncategorized — Tags: , , — Zaeni @ 10:01 am

Zaeni has hit 40, and along with getting plate mail and new swift mount, with 40 points down the Holy tree, he finally has a nice new skill, Holy Shock.40finally I can see it being a way to put out extra healing near instantaneously, or following up with respectable damage using divine favour + Holy Shock.
Anyway, here’s some pugging tips that I picked up along the way to 40:

  • PuG early and often, but don’t forget the quests for the instance! A quick run around (if you don’t like checking the wiki) capital cities often give new quests for instances. Plus the loot off instance quest rewards are often much better than what you’d have
  • General Healer advice : Call for a mana break when the fight is under control and is about to end!  If I had a silver every time the tank runs off to find new mobs just because his mana/rage is still full without looking at the healer’s mana bar…
  • General Tank advice: Always check your healer’s mana bar AND that he’s within line of sight when pulling new mobs!
  • General Tank advice 2 : If that hunter/warlock/<new unreleased pet class> decides to tank a mob with his pet, let him. A pet can often  take the punishment from 1 mob by itself if it’s specced right, long enough to come and assist it. Unless of course the hunter pulled more and the others are making a beeline towards the hunter.
  • Specific Instance Annoyance: Uldaman. Make sure you designate 1 person to pick up both the Gni’kiv Medallion and  The Shaft of  Tsoi as in a cross server pug, you won’t be able to trade non-conjured items to combine into The Staff of Prehistoria. If 2 people pick each of the items up, you will not be able to summon a boss mob. The Gni’kiv Medallion can be found where the 3 dwarves are and the boss mob trogg Revelosh holds The Shaft of Tsoi.

Happy New Year to everyone!

p.s. Mirror’s Edge is quite fun, hopefully Mirror’s Edge 2 isn’t that far off.

p.p.s Steam sales are evil T.T

December 29, 2009

Arathor trade chat

Filed under: Uncategorized — Misaka @ 12:57 pm

Only a picture today. Blurred out is the usual trade chat spam (lfm ToC-25 link achiev and such), for better readability.arathor_trade

Misaka is level 65 after less than 2 days after entering Outland. Long live the LFG system.

Off the bumpy road…

Filed under: Uncategorized — Aelleth @ 7:22 am

…and on the highway!

I’ve finally reached the long awaited level 58. No more running around mindlessly , adventures from one side of the world to the other and idiotic quest designs. Outlands , here I come!

Me and my trusty wolf Siegfried (get one , they are so good that Blizzard plans to nerf them soon) should be out of Hellfire pretty soon.
But until then I have to shoot some more arrows…

My stats so far:
- 3 days played time (first horde , no plan , bla bla…)
- 2000g and about as much in materials
- 300 something skinning and 230 mining , I plan to drop the second and take up LW. Still thinking if I should farm some ore for JC before that.

Oh..
I’ve got a theory on what did happen the other day:
My 7 free days run out , Blizzard tries to drink some money from my CC , bank and Blizzard are both slow because of Christmas , Blizzard finally discovers that bank doesn’t want to give them money because there are none.

Gotta love ‘em celebrations.

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