I guess everyone has had this experience before in a pug 5 man. You’ve tanked in an instance with 4 other decent players, and at the end of the instance a piece of the most wonderous tanking gear you’ve seen thus far, drops from the cold dead hands of the boss whose ire you’ve been on the receiving end of …
And then you see 2 of your pug roll need for it. Both of whom are the dps.
My suggestion is that Blizzard should implement a modified roll system in which if you in a Dungeon Finder party, your loot rolls should be modified by the role you play in it.
eg
Tanking stats: Stamina, Resilience, Defence. etc
DPS stats: Strength/Agility(class dependent), Critical strike chance, Attack Power etc
So if your item had +Stam +Agi +Critical Chance
and let x define the standard bonus to be added to rolls
the tank would have random roll+ x
whilst the dps would have dps random roll + 2x
the same reasoning could be applied to spellcasting and healer gear
on an offside, why can’t we have a healer that DOES NOT use mana?why not(and i’m just thinking aloud here) have a system that involves combining playing cards to heal and the limitation being that cards would be reshuffled when the deck’s all used?(shuffling would take time ofc) so that instead of having to conserve mana, you now have to time your shuffling between lulls in the attacks
I wouldn’t mind seeing an energy-based system come in for healers, actually. It might be interesting to work out, but working on the same principle as rogues do (ie. you start out at full energy, it regens at a normal rate, spells cost energy). Would make no sense at all from a lore perspective, but would be interesting, nonetheless.
Of Course, cards would totally rock, too.
Comment by Scouris — January 21, 2010 @ 10:15 pm